Valley of Silent Paths

By ymshijie

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About the game

Valley of Silent Paths is a quiet narrative idle-management game about running a cultivation sect — and the people in it. You will remember their names. You are a lingering wisp, the seventh Valley Master, bound to the Spirit Pivot. Disciples cannot see you; only one boy can. Send them on missions, raise buildings, refine pills and guide them through breakthroughs. Days pass on their own and progress continues while you are away, so you can leave and come back later. Every disciple carries one unresolved wish. Talk with them, give gifts and arrange the right assignments to fulfil all twenty-one. At Sect level 12 the city beyond the mountains opens: station one or two disciples there, give directions instead of rebuilding, and let their reports come back. When the Calamity arrives, you must choose one disciple to send away — the higher their realm, the less damage the valley suffers, but that is usually the person you have raised the longest. There is no combat, no timers, no win screen and no pressure. The goal is to see every story through and live with the choice you made.

  • Recommended age: 12+
  • 10 plays this month

How to play

Tap or click only — there is no keyboard control. Use the five tabs at the bottom (on desktop, the sidebar on the left) to move between Valley, Disciples, Quest Hall, Ties and Chronicle. At Sect level 12 a sixth tab, Yunzhuan City, appears. Tap a bounty to send disciples out; tap a building to raise it; tap a disciple to talk, gift or guide a breakthrough. Everything advances on its own, including while you are away. Sound can be switched off from the top bar. Progress is saved automatically;

Game guide

Written by the Gamealia team

How to play

Valley of Silent Paths is a quiet narrative idle-management game. You are a lingering wisp, the seventh Valley Master of Youqi Valley, bound to the Spirit Pivot. Disciples cannot see you; only the boy Aying can. You run the sect by sending disciples on missions, raising buildings, refining pills and guiding them through breakthroughs. Days pass on their own, starting with the Morning Mist, and progress continues while you are away.

A 10-step Guidance tutorial walks you through the basics, and the Today panel lists what needs attention: inquiries left, idle disciples, bounties and buildings that can be raised. The sect's resources are Spirit Stones, Renown, Spirit Energy, Spirit Herbs, Demon Cores, Lost Secrets and Fate Tokens.

The tabs

  • Valley: the sect itself and its buildings, which you tap to raise.
  • Disciples: each one has a card where you can Inquire (three times a day), Give a Gift or Bond.
  • Quest Hall: bounties to send disciples on.
  • Ties and Chronicle complete the five tabs (at the bottom, or in the left sidebar on desktop).
  • Yunzhuan City: opens at sect level 12; station one or two disciples there and read their reports.

Disciples and wishes

Every disciple carries one unresolved wish, twenty-one in all. Talk with them, give gifts and pick the right assignments to fulfil them. Their mindset affects how fast they cultivate and how missions go. When the Calamity arrives you must choose one disciple to send away: the higher their realm, the less the valley suffers. There is no combat, no timers and no win screen. Controls are tap or click only, and the game is in English.

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